Double click to open for edit, triple click to select all, right click Reverse Faces (check to see if any back faces are still showing and reverse them manually), then with everything selected right click again Soften smooth and move the slides to make the edges vanish.
Then try your texture.
@Box : I really thought we had it that time, it was all looking different and promising up until i actually applied the texture. The texture still had similiar issues, but in a different way. If you compare the image above to the surface it’s been applied to the geometry is all over the place.
Works OK here.
Albeit, the mesh isn’t what one would term truly functional terrain.
There are overlapping faces here and there and many odd depressions in the mountain peaks.
Far out, i seriously think the only step i didn’t do was clicking on the thumbnail in the materials dialogue box after using the sample paint tool. I just sampled and then used the paint bucket straight away.
I wonder why that caused such and issue?
Thanks so much peeps, and sorry for wasting your time with my NOOBness.
Yeah the surface is created from aerial mapping. I took about 600 images from a drone, processed them in Agisoft Photoscan to produce a 3D model, and then wanted to edit the landscape, place trees etc, and then render it so it looks as much like the existing property as possible.