I don’t know what the problem is, but everytime I try to render this simple wood floor it always comes out as a zig zag, not in straight grains. Help!
Examine the “floor” with hidden geometry turned on: probably find that the surface has been split into triangles (and/or that it’s not perfectly flat)
Your problem may be:
- UV mapping
- Texture on group instead on face
- Texture on component instead on face
- Face reversed.
See the video i made in Texture mapping with V-ray is wrong
Does mapping the texture to the group/component make a difference in Vray? (Just curious - I use that method all the time and it doesn’t make any difference in Artlantis)
Yes @gadget2020 but only if the material was created in old version and the texture isn’t on face. Sometimes the geometry disappears too.
Hi.
Your problem is Diffuse.
Probable you created a material from material’s sketchup.
You have create a vray material standar.
In your case you have delete diffuse and create a new diffuse for use this texture.
Here this link for demonstration Como simular madeira / How to simulate wood - YouTube
I hope it helped you.