Hi, I’ve been doing some modelling, and I’ve noticed that whenever I export to FBX or OBJ I keep having the same problem, which is that it exports with some random triangles that aren’t on the original model, as shown in the image. I tried exporting a “dae” file to blender, and then export it from there into a FBX or OBJ file, but the same error keeps happening.
- I added the skp file
- The program I visualized it in is the default windows 3d viewer
- I want the FBX or OBJ file to use it to render on keyshot or blender
Isla Cocina.skp (500.4 KB)