Thank you everyone for your helpful comments and input.
Yes that’s true, my aim is to move the camera in a grid-like pattern, perfectly positioned and perpendicular to the facade and make renderings, which I would then stitch together in Photoshop to get one master high-resolution print file.
@bmike to answer some of the questions:
Yes, I did take into consideration the viewing angle. 300 ppi would be overkill for this print as you rightly say. After some tests I chose 127 ppi as absolute minimum, to ensure sharpness. My initial calculations tell me the horizontal width of the master print file should be 36,576 pixels. If I place 6 cameras on a horizontal run, then each render should be 6096 pixels, which should be a manageable thing to achieve.
Moving the whole architecture while keeping the camera static was a genius idea, thank you!
Yesterday I tried capturing one horizontal line of cameras with overlaps to stitch them in Photoshop as a test. However, it seems Photoshop inconsistent with stitching, either that or I’m doing something wrong:
After importing and arranging the renders (you can notice each frame contains an overlap of the other), I tried Edit > Auto-Align Layers > Reposition:
I end up with this mess:
or this:
The strange thing is, after trying the same a couple of times, it did align/overlap them perfectly. But the results are inconsistent and cannot be replicated.
If I could make renders that don’t contain overlaps, this would be a much easier job, but I understand it’s impossible to calculate precise interval camera movement when you’re rendering in Parallel Projection.
I’ll do some more tests today. If nothing works then I will have to manually align and stitch them in Photoshop. Thank you!