I’ve been trying to make it smooth on the corners but struggling with that, however, I’ve been trying to cut a nice round edge from the circle on the bottom upwards into the model but can’t seem to get it right without it leaving a sharp 90-degree cut. Does anyone know what I am doing wrong, would really appreciate it thank you! prototype3.skp (341.2 KB)
Yes, I made this model below, it would have a round light in the ring in the middle, with two branches coming off, which would hold a suction cup on either side. I’ve struggled to make something look sleek, so if you have any ideas it would be greatly appreciated. The end goal is to 3d print it.
I see. The first thing I would do is set units to meters and model this thing as if meters equal millimeters. That will help you avoid the tiny faces issue and allow you to use more segments in curves. When you export the .stl do it with units set to Meters in the Option window. Import in Millimeters into the slicer.
I might consider modeling half of the branch first. Sometimes having that flat centerline can be useful.
Think about the volume that you want to remove and model that to use as a cutter for the Solid Tools.
I would also model this thing centered on the origin so you have the origin and axes as easy references
Thank you so much! That looks great, I really appreciate you helping out. I understood what you said and I have been practicing almost doing everything the opposite if that makes sense ha.
There are times when modeling in SketchUp that it pays to think like a sculptor not a potter: subtract the stuff that “isn’t part of the statue” rather than add a handle as an attached part.