I have several plan sections in my model and only one of them is giving me trouble in layout. It is turning part of the viewport gray, like a fill color.
The only way for me to get rid of the fill color is to expand the viewport until the color goes away.
How would I go about fixing this? Below is a wetransfer link that has both the model and layout.
I’ve tried creating another plan section scene based off another one that is correct in layout, but it still doesn’t work.
Sorry, the troublesome plan section is PS3 @ 60" AFF. See page 4. Page 2 in layout shows how far I have to open the viewport to get the fill to go away. Then I used white masks to hide everything I don’t want to show.
Oh wow! So all of those guidelines do not show up in my layout nor were they in my model. I did see those lines when I first opened layout. When I relinked the model, those lines went away and then the gray area showed up.
One solution you could try is to adjust the viewport so that it is displaying the lines properly, then add a clipping mask so that it cuts the viewport to size you would like.
Yes, I can do that on some pages, but not all because of where the viewport is. The clipping mask would cover the other viewport. I have this issue in with Pro Support. In the meantime, if I change it to Raster, the color fill goes away, but it doesn’t look as nice. Oh well. Hopefully it’s good enough for the clients.
Wow, didn’t even think that enlarging the viewport would solve the problem.
Seems like it’s a rendering engine problem that the Layout team should investigate and address as this is still happening in 2024 build. 24.0.553 64-bit to be exact.
I was able to enlarge one of my viewports and then use a clipping mask to bring it back to paper size. Doesn’t always work though. I have one plan view where nothing is clipped by the viewport and no matter how large I make the viewport it doesn’t fix the random fill. I have a similar section cut where it doesn’t work as expected either. Through some trial and error QA I’ve found that certain oddly shaped solids will cause the issue, sometimes just enlarging the viewport to encompass the entire model will fix it, but that isn’t 100% reliable. It’s definitely geometry related as hiding an object will sometimes fix the problem.