I have been working on a simple house design as an exercise to learn some things. Along the way I ran across something strange with a partly transparent material. Please see the image below:
I created the glass-block “window” using a material I created based on the standard “Translucent Glass Block Dark”. I lightened the color a bit, then increased opacity slightly (80 -> 85).
As you can see, other instances of the same window are pretty clearly visible through it. But other objects (a door, the lines where walls meet the floor, etc.) are not. Why the inconsistency?
Also, the outer surface of the texture does not seem to be rendered correctly. It appears that I’m seeing the far, inner surface right through the outer surface. If you look at the window component, you can see that the texture is applied to the inner and outer faces, but not to the sides. Yet when you look through the outer face, you seem to see the texture mapped to the side. Hard to explain, but I hope it can be seen in the image.
Also, I’m uploading a little model that demonstrates the problem.
Am I doing something wrong? Or is this a bug?
Please note that I am still using SU Make 2015 (haven’t got around to updating, yet).
ToddTransparencyProb.skp (213.6 KB)