Hi there! I have a question about rendering transparent materials against a transparent background.
In SU2016, when I rendered a transparent material against a transparent background in PNG, I would be able to layer the result in Photoshop and see the underlying layers through the glass.
In SU2017, rendering transparent materials against the background (set to transparent in render options) results in an opaque layer behind the glass. Nothing is visible through it in Photoshop when it’s exported in PNG. Exporting it in TIF is no better - the Alpha channel is solid white instead of grey like I’d expect.
Is there something I’m missing, or is this intended? I unfortunately overwrote all my SU2016 files before I realized this issue so I can’t revert. Searching through Google didn’t yield any satisfactory answers.
Thanks for the help in advance!