Hi, I’m working on a model building complex and I wanted to try out some different window glazing. I created a gold-tone glass material like this:
To try it out, I did a quick & dirty application to the whole building at once. (This changed not only the exterior windows, but the interior floors as well, which is OK for the moment). Surprisingly, the result with 99% opacity gives inconsistent results - some places look 100% opaque, while other places look maybe 50% opaque. See this image:
I tried changing the transparency quality to ‘Nicer’ in Styles->Edit->Face settings, which reduced the number of places where the problem occurs, but did not eliminate it.
I am currently working in SU Make 2015 (haven’t had a chance to update to 2017, yet). Can someone try a quick test of recreating a similar material in SU 2017 and see if it resolves the problem? (Let me know if you want me to send my model, and I can send it via PM.)