Trying to figure out if there is any kind of control over setting visibility of new tags in a Layout Viewport.
Why does it default as on? If I have say 50 viewports to one file and I add just 1 new tag for a special use case, when I update my sketchup file in Layout, I now have potentially 50 viewports to change the visibility of that new tag.
It’s a quirky situation in my mind. Im adding the tag to add the object so it has to appear in the viewports, but generally speaking, it won’t be in all viewports. Probably depends on use case.
Isn’t off a better solution? The choice then is to only turn it on where needed and that diminishes the number of viewport changes needed. Couldn’t this be a user setting in preferences?
I work around this by having a handful of Tags in my template named ‘X-blahblahblah’ - they are off on all template scenes. If I need something special that is out of my normal workflow I just assign one of these tags to the object and toggle it on where I need it.
“x-blahblahblah”…nice! Not a radical solution but at least it gets a smile once and while.
Filler tags won’t work in this scenario.
Would not have thought that a plugin was needed…oh well.
I guess Im torn really. I can see the value of having them on as it’s a visual reminder to fix the problem. I just wish there was an easier way to do it than rummaging thru a pile of viewports.
@StudioDROM
appreciate the comment 20 years later.
my issue is having to do it in Layout. My template only uses 5 scenes in Sketchup to populate nearly 50 pages of content. I don’t need section cuts in my system. This allows me to pre-establish viewports in Layout with only certain tags. That system breaks when adding new tags because all the viewport in Layout then have to be adjusted. If each page has say 10 viewports and I have 50 pages, you can imagine the time involved.
@bmike looking at this thread 20 years later is helping me how to use your solution. Usually all objects fit into various groupings of tags. I think I have 6 groups. Each of these groups is presented in a particular Layout viewport for my template. So, if I had a “tag:blahblahblah” within each group, then a unique object could be placed and not cause a problem. Good solution that Im finally able to mentally utilize.
that´s not gonna work ?
if you update the tag settings for multiple scenes based on the tag settings of the current scene, then all other tag settings will be updated also, so that those scenes will have identical tag settings. That’s not the same as turning off one tag for multiple scenes.
But Eneroth has a plugin that will do it: “Eneroth Scene Tag Visibility”
You can select a Tag, and select for which scenes you turn the tag off.
If one has overrides to most of ones Layout viewports, then having some unused tags that are already turned off in all viewports to begin with is probably the best approach
@Odd_Haakon_Byberg Correct. My understanding of the issue was that the default for a new tag is “On” and I provided our solution for batch updating multiple scenes so that the new tag(s) is off in all scenes. We generally have all the same tag settings in all scenes (generally, not always ) and in those instances, you could omit that particular scene from the batch update. Thanks for the clarification.
One of those thing I kick myself for learning some time ago and completely forgetting about.
I use Auto Invisible Layer, but the wording and interface are confusing, difficult to remember to turn on when you launch SU, and difficult to remember which way you last left it.
I do have Scenes in SU that are just Tag settings and nothing else. While working in SU, you can pick one Scene for the camera POV etc, and then pick another Scene for the Tag combination to mix and match. In LO, you can’t take advantage of that because you can only choose one preset Scene for a viewport.