Nested Dynamic component - Placement of Axis location - Clarification

I need clarification on the placement of axis location in the nested dynamic component.
Attached herewith the skp file and placement reference image.

How the placement has been achieved by the parent and the child, which i am unable to understand.

could some brief on the placement method or share the reference links to know in depth…

Base_cabinet.skp (53.1 KB)

the position of a child is in reference to its parent’s axis, the uppermost (the parent) being in reference to the model (its parent)
when you go into a child, it will try to reference its own axis, hence the jumps, so always edit a child with its parent showing


Thanks :).Got it. Cheers

Just adding something here that had me condused for a long time, until I figured it out. You cannot move the location of the axis on a component if you already have set any of the attributes for that compoent in a DC. Well, you CAN move it, but as soon as it redraws the axis will jump back to where it was. If you need to change the location of the axis, then you first have to delete all the attributes relate to that axis (the three Length attributes, and the three Rotation attributes as well), then you can move the location of the axis, redraw it, and add the attributes again. Or you can create a second level for the same component (group it with a line, Make Component, then delete the line), then set the axis where you want it on that higher-level component, so the one at the lower level will move relative to that higher level one
It took me ages to figure this out, and I could not find it documented anywhere. I had the axis on the edge of a door, but I wanted to rotate it around the center, and every time I moved the axis to the center, it jumped back to the edge as soon as I did a Redraw… until I figured this out. So make sure that you have the axis locaed where you want it BEFORE you add any attributes to the DC, or you’ll just have to delete them later, the re-create them after you get the axis in the right place.


yes, many DC’s are the result of endlessly redrawn components, not altered…