Well hello pbacot Maya has some advantages. I also created the pistonrobot and I need to rig it to show its motion. No way to do that in Maya unless one understands Maya. So I upload stuff to Maya to try to climb that learning curve a little at a time. And this time uploading to Maya just wouldn’t work. I am having a little success with FBX just natively from Sketchup to Maya. Need to get those textures imported… I exported and imported and got textures. I saved and re-opened …no textures sigh. I think if one asks Maya to create a Maya file from a file that Maya sees as an import, then one must save the Maya output from this imported Maya file as a Maya file in a folder where the source import file came from. It could be that Maya is making some sort of an internal note to itself as to where Maya decided to store a “set” of texture files for a this Maya file that it created…why would anyone make something to be this complicated but I’m not sure yet. Must try again. Learning Maya. pg
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