I’m pretty new to Sketchup. I made a model in 3ds max, UV unwrapped and textured. Now I can import the model into Sketchup without textures and its UV coordinates are messed up. The smoothing groups are also lost. Can anyone help me with these problems?
Hi, it’s pretty easy, convert your sketchup file to 3ds, import in 3dsmax, click to “customize” —> configure user paths ----> external file ----> add ----> choice the folder you put 3ds file, —> click use paths… Done
Please lmk the solution. I want to import textured models without paying 100$. It’s pretty simple in almost every softwares. but here the Transmutr developers requesting 100$ for those basic functions. Pretty funny.
Importing 3D Studio Max files is impossible in any other software without owning 3D Studio Max. The format is proprietary to Autodesk. You must export the files from 3DSMAX in a format that your application can import.
Preferably UV Unwarpped FBX of course. You can suggest any other file type as long as it keeps its pixel where they supposed to be when I apply my materials. For example
This from Megascans. I import a model (Any File type…doen’t matter)…make material with unwrapped texture they provided(or I made) and just hit apply and boom…it looks like how it supposed to be. Do you get the point?
What do you mean? From blender to Unreal Engine, all you have to do is Import FBX, Make material…apply. That will reproduce same result in all programs.
Maybe Blender is a better software to do this task, there you can export as Collada and import it from sketchup if you really need to have that model on sketchup.
What is the procedure when exporting from blender to sketchup as dae file? When I try that,the Blender exported Map #1 and Map #2. Upon importing into sketchup, the prompt says cannot find file "(Path/Path/xxxx/…/Map). It should be Map#1 and Map#2 Right?
The prompt when I import them. Keep in mind that the maps are exported from 3ds max via FBX file. The textures are perfectly fine in blender. In blender, they appear as “01-Default”, “02-Default” as materials. I tried what you did in exporting. Still same issue.