Chances are you’ve created or imported something that is many miles from the origin, so Zoom Extents tries to show the universe rather than the model. It is fixable. Open the Outliner. Switch on the axes. In select draw a fence to include everything within it [daw left to right to avaoid catching partial objects]. The model’s contents should now appeared selected within the Outliner, but the rogue object should not be selected - you can invert the selection by using the context-menu item - and when it’s selected alone you can delete the rogue, but if the rogue is with a group/component use the edit too to narrow it down as before and delete it by inverting the selection etc again. After all of that tidying up re-zoom-extents… If it’s fixed save the model ?
Thank you for your quick response. Axis is on, but I still don’t see anything. Just a blank screen with “Top” labeled on the top right which I’m assuming is the camera angle. When I draw my fence it selects all the outliners and there is nothing I can use “invert selection” on.
If you are zoomed out to the edge of the galaxy your model will be a very tiny dot, but the select fence around the origin should catch it, the rogue stuff will be off around the edge of the screen outside of the fence, but again very tiny. Once you have the selection invert it and press delete…
Thank you for your help! I didn’t come right with inverting the selection. However I managed to identify the culprit and removed it. Crisis avoided, thank you again.
Before you go further with your model now that you can see it again, you should take a few minutes to clean it up. I purged unused content from your model. There are a lot of unused materials and styles.
The cleanup I did reduced the edge count by more than a million andthe file size by more than 40%. It’s still an obese model and you should go through it and slim it down more to make it easier for your computer to handle it.
As for components you get from outside sources like the 3D Warehouse, you should first open them in a separate SketchUp file to check them out and ensure they are usable before you add them to your project. If you download geo-located components you’ll need to remove that geo-location before adding them to your project or you can wind up with the same issue of not being able to see your project.
FYI - Dave uses my tools that are available from the SketchUcation.com PluginStore - ‘Purge All’ and ‘Default Layer Geometry’ - and also the ‘Material Resizer’ by su from the EWH…