Hi! So I clicked the zoom extent to go back to my model after getting into a wall and instead, this showed up on my screen. I’ve been trying to get out of it but am not able to, i’ve tried ctrl z and a, but they don’t work, tried different camera views, but it won’t show the model. I also noticed my axes are upside down, but i am unable to select it in order to right click it to fix them. my back up file is from 3 hours ago which is strange because i saved my file right before this happened. I don’t know what to do, please help!
Share the file. We’ll see if we can fix it.
You have to allow access.
I just did!
I guess @Anssi has you well in hand so I’ll let him take care of it.
Try: in outliner> select Teddy> right click and choose “zoom selection”
It worked!! Thank you so much!!!
Do you know why this caused it?
There is something in the model that makes zoom extents to move the camera somewhere in outer space. I couldn’t identify it - possibly one of your bloated “pretty” entourage components. Think what you added last and try if removing that will restore normal behaviour.
For a model of a single small room it is extremely bloated. Purging and reducing the textures to 512 px reduces the file size by almost 70% but at more than 3.5 million entities and 100 MB it is still larger than my largest models that are of largish buildings.
When downloading things from the 3D Warehouse do not put them directly into your working file but check them first separately. I am not sure but the problem might come from one of the components being geo-located. Why someone might want to geolocate a bathroom fixture is beyond me but the 3D Warehouse contains anything.
Yeah, understood. It definitely is one of my components because it keeps happening. I’m going to keep messing around with it to find out which one is causing it. Thank you so much for the tips, I just started using SketchUp so still have a lot to learn, but that was very helpful. Thank you!
There are 8 texts and a group still located too far from the rest of the model that cause the camera to go nuts. Also, the rest of the contents are spread over an unnecessarily large area. You should move them closer to the model origin, as the distance away serves no useful purpose.
BTW @swilliams rescue_my_model will move the distant texts and group to the origin, and fix the camera. Search the forum and you should be able to find link to it.
But the scattering of other objects will still cause clipping issues if you zoom in around the origin.
So useful! Thank you!