Models by Royce

I paid monthly fees to a makerspace with some great equipment, but just never would go use it.

So, they’re kind of like gyms?

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There’s got to be factors like distance, traffic, timing (when it is not too crowded), and of course other people in your life and things going on with them.

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Crib #1.skp (342.0 KB)
After reading a thread about how to make shapes similar to a paper monster, I saw something else in the shapes. Both @mihai.s and @DaveR had some interesting responses. I think there’s 102 solid components in the skp.

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Mollusk with Pearl #1.skp (140.8 KB)
Mollusk shells are oval and asymetric. I mainly used the arc tool and each facet of shell had two arcs. One arc arm, near the center, was almost always the same. The other arc arm varied in length. When all of the arms were lined out, I then stitched them to make faces. I copy/moved it up 1/8", and connected the two parts to make a half shell. Then I had to erase
a lot of internal faces after enlarging 1000xs. Once I got one half solid, I flip copied the component and made a pearl. All just for fun.

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Fluting #1.skp (346.5 KB)


Another interesting thread about fluting led me to start this model. I don’t know if I will continue. I don’t think I like fluting. My wife thinks there would be cleaning and refinishing issues in the future. I think that attaching a drawer pull would also be tricky. I guess you could glue in a couple of little fillers for making a somewhat flat surface for drilling the screw holes. I show in the screen shot that I made a little space for drawer runners and guides instead of using the full quarter circle.

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Oyster Shell and Carving #1.skp (175.4 KB)
More Obsession with Shells.

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If you want to try to model a seashell using quads in the web version. You can then smooth it more easily.

3D model >
scoica-seashell.skp (2.2 MB)

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Those are much smoother and clearer. I thought that quads was an extension not available to web versions.

Fossil Maker 1.0

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Quads in SketchUp for Web

Trying to work certain models using quads can make your work easier and result in a clearer geometry (for certain models, the organic ones in particular). The benefits appearing if you use this in combination with another program which uses the quad topology to apply subdivide and smooth. In the case of SketchUp for Web, you create the models with tools you know, and then in the other program you just apply a modifier to give them their final shape. Then you import them back into SketchUp (DAE, OBJ files).

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Thanks for the information. That could open new modeling options for sure.



Test Shell #1.skp (212.4 KB)
I don’t think this would qualify as quads. I would probably have to use Blender and cover it with a mesh or upgrade and use an extension. This kind of looks more like a fan than a shell. I was
just trying a different approach.

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Look again carefully at how I created the quad in the previous post in SketchUp for Web.
And what text I highlighted in yellow in the second image.

You can do it in SketchUp for Web and send it to Blender or SketchUp (desktop) for SUbD

To understand working with quads, it might help if you follow a lot of tutorials about that, like this one

You need to ignore the software used in the clip, and only learn the principle of creating quads and the correct topology.

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So, I could better prepare the model in SU web for further processing in Blender or SU desktop.
Yes, I have a lot to learn about quads.

:slight_smile: Yes!
It will probably be easier for you, at least for the moment.

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Is this supposed to be the sort of shell or fan you might carve into a drawer front? You could model something like that fairly easily in SketchUp for Web. I did these a very long time ago. I can’t remember what the model file is called but I expect I have it somewhere.

Follow Me, radial array, Push/Pull.

The second one was used on a Queen Anne lowboy designed and built by Phil Lowe.

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Thanks Dave, It is something I’m interested in doing. Thanks for the PM Dave, I have to wait until Friday, because my ISP is sending a new box to speed the slow service we are now getting. I will download the images and steps into the file and try my luck at following them.

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Carved Shell #1.skp (201.3 KB)



What I came up with after reading @DaveR 's images. I wish I could say I used the steps proficiently, but that would be a lie. I got distortions with follow me, so I did it the loooong way.

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Quad Shell #1.skp (158.9 KB)
I don’t have any way to check if these are getting more Quad-Like. This shell was just for fun.
Another style that again may be more like a fan than a shell.

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you can try this tool from the Quadface Tools…