Need some help - I am generating images for a client’s website - I have built a base model as a DC, and have trim and size options in the DC. I need to now generate 100s of variations of sizes - I will drop these into LO to generate all the images that the client needs as PNGs.
But… I have used materials on several surfaces and when I change the length options on the DC the materials scale and get wonky. I’m using asphalt shingles and vertical siding as textures that do not scale properly - they get stretched on the sides of the buildings that scale in length (so the vertical siding texture, which has been scaled to be about 7.5" wide planks, grows, and the planks get bigger and bigger the longer the building gets.
I have seen reference to a solution with a ‘scaler’ object but can’t get it to work inside nest dynamic components - it throws all the lengths off:
I have also found TIGs workaround script, but I have no idea on how to get it to work.
Has anyone solved this? I’m looking at saving a ton of manually painting every variation…