When I import a model to Layout and convert to hybrid mode - the outlines and shading are different sizes. This just started to happen yesterday - its worked fine previously.
anyone know how to fix please. !
I’ve seen this reported before. Usually it shows up after Microsoft pushes an update that includes new graphics drivers. It would be useful to know what graphics adapter your computer has. You should check with the manufacturer of the GPU to see if they have newer drivers or roll back the drivers to the one that worked before.
It would be helpful if you update your profile with the full information about your graphics card and the SketchUp version you are using.
If it’s no more than 3mb, you can upload it directly in the forum by clicking on the Upload button, 7th from the left if the row of buttons starting with the speech balloon and B for bold. If it’s larger, upload it to DropBox and share the link. If you prefer not to make it public, send it to me in a private message by clicking on my name and then “Message.”
I’ve got your file and I see the problem. You’re using the "Last saved SketchUp View and you’ve modified it. It’s not a good idea to use Last saved SketchUp View as the scene for viewports and modifiying the scene in LO creates problems because you disconnect the viewport from the SketchUp scene.
There are also issues with your SketchUp file. I purged unused stuff from it and got rid of this:
I’ll see if I can fix up your model and make it the way it should be. Hang tight.
It’ll take me a little longer than I thought because I’m fixing your SketchUp model first. You’re using layers incorrectly. This is also creating problems.
OKAY thanks for your help!
I haven’t changed the way I imported the models and it always used to work fine. there are scenes that I used. maybe I could clean it up and work it better, I’m still learning!
Thanks for the help Dave - much appreciated.
I think moving the model back to the origin seems to have solved the issue as I’ve just tried it back in Layout.
Don’t know how it drifted so far, but I will keep an eye on this in future