This is fundamentally the issue in your LayOut file. Scenes must save Camera Position if you want to be able to set scale.
After fixing the scene, saving the changes to the SketchUp model, and updating the reference in LO, the scale can now be set for the viewport and it can be rendered as Vector.
Thanks for taking a look. I had parallel set with top view, but as Dave pointed out here the Camera Location was off.
I need to update a template that has “work” scenes for tracing images, etc with Camera Position OFF, then other “documentation” scenes with Camera Location ON. Unless you have another recommendation?
I didn’t realize how leaving it off affected things on Layout side.
Thanks for taking a look. I was watching this video by Eric where he suggests turning position off for tracing an image. I had turned camera position off not realizing I had to turn in back on in the scenes.
I kept updating scenes not realizing the camera position issue. I guess I need to create a working scene for tracing with position off and then documentation scenes with position on? Or just trace in separate file with camera position off and then paste into new file?
While I have you on the line, would 3d contours in the survey affect a scene? Or can I just leave them on in same model as long as top view is selected?
Or is it better to model contours ect for 3d site work in separate file?
No intent to contradict Eric but I’ve never found that I needed to not save the camera position for scenes if I’m tracing something in the model space. Obviously if you do choose to do that you have to stay on top of things and make sure you manage that correctly for subsequent scenes.
Creating a working scene that doesn’t save the camera position is fine although what properties are you really interested in saving for that scene? What is the benefit of not saving the camera position when tracing? Do you even need a scene for something like that?
When I have need to trace a reference image I don’t bother creating any scenes for that at all. I just import the image and do the tracing. Once I’ve finished with the reference image it gets deleted and I move on with creating the rest of the model. But that’s just my preferred workflow.
In what way? They wouldn’t affect a scene any differently than any other geometry.
If you want to see them in your top view scene leave their tag turned on. Or turn it off if you don’t need them.
I don’t think there’s a hard rule on this. My preference is to keep everything in a single SketchUp file as much as possible. If the contours influence the geometry in your project you probably need them to be in the same SketchUp file. If you are using tags correctly you can choose to show or hide them as needed for each scene. Do make sure you are using tags correctly. ALL edges and faces should be created and remain untagged. Only groups and components should be given tags. Clearly that’s not done in your model although some of that probably comes from an imported CAD file.
Okay thanks. Yes survey files tags left as they came in. Understand about leaving raw geometry on untagged then tagging the group or component. Thanks again for reviewing this.
Just following up on your point of modeling everything in same file and not separate. Found this great tip from Eric that might be useful to people. https://youtu.be/R-mvWEq4JDg?si=sFWeCNtvc81OlsQ5