Since I upgraded to SU 2023, I have been getting frequent LO crashes – maybe twice an hour on average. It usually happens when I render a page, after making changes in SU. If I open the file back up and try rendering again, it will often work properly. I render manually, with a shortcut, but I’m pretty sure it was happening with auto-render as well.
The models aren’t particularly unusual or large – single-family residential. I haven’t yet spotted a pattern of what might be causing it; I do have quite a few SU extensions (no LO extensions), but testing those individually would be tedious. Guess I want to make some noise about the issue, and see if anyone else is experiencing this or has any advice. I’m considering going back to SU 2022, but there are some features to 2023 that for now are worth dealing with the crashes. RTX 4090 GPU, Ryzen 9 5900X CPU, 64GB RAM.
List of my SketchUp extensions (1 = enabled)
"ae_console.rb": 0,
"ae_textureresizer.rb": 1,
"as_rubyeditor.rb": 0,
"Auto-Invisible Layer": 1,
"Axes Manager2.0.0": 0,
"Axes Tools1.4.0": 0,
"CleanUp³3.4.3": 1,
"cmd_auto-invisible_layer.rb": 1,
"Create LayOut File2.1.0": 1,
"DBUR_AxesManager.rb": 0,
"DBUR_PurgeTool.rb": 0,
"DM_Skimp.rb": 0,
"Dynamic Components1.8.2": 1,
"Edge Tools²2.2.0": 1,
"Eneroth Combined Hidden Entities Toggle1.0.0": 1,
"Eneroth Component to Group1.0.0": 1,
"Eneroth Deep Make Unique1.0.0": 1,
"Eneroth Extended Deletion1.0.0": 1,
"Eneroth Extract layers1.0.0": 0,
"Eneroth Flatten to Plane1.1.0": 1,
"Eneroth Line Up Axes1.0.0": 1,
"Eneroth Open Containing Folder1.0.0": 1,
"Eneroth Pipe1.0.1": 0,
"Eneroth Scene Tag Visibility1.0.1": 1,
"Eneroth Scene Visibility1.0.2": 1,
"Eneroth Slicer1.0.2": 1,
"Eneroth Solid Tools3.0.1": 1,
"Eneroth View Memory1.1.0": 1,
"Eneroth Visual Merge2.0.0": 1,
"ene_combined_hidden_entities_toggle.rb": 1,
"ene_component_to_group.rb": 1,
"ene_deep_make_unique.rb": 1,
"ene_extendedDelete.rb": 1,
"ene_extract_layers.rb": 0,
"ene_flatten_to_plane.rb": 1,
"ene_line_up_axes.rb": 1,
"ene_open_containing_folder.rb": 1,
"ene_pipe.rb": 0,
"ene_scene_tag_visibility.rb": 1,
"ene_scene_visibility.rb": 1,
"ene_slice.rb": 1,
"ene_solids.rb": 1,
"ene_view_memory.rb": 1,
"ene_visual_merge.rb": 1,
"Hide Tags In Scenes1.1": 1,
"Hide_Tags_In_Scenes.rb": 1,
"Make Named Group1.1.0": 0,
"Material Replacer1.2.0": 1,
"Material Resizer": 1,
"Material Tools2.7.1": 1,
"MaterialResizer.rb": 1,
"PipeAlongPath.rb": 1,
"Place Component1.0.0": 1,
"Purge Tool1.0.0": 0,
"QuadFace Tools0.16.0": 0,
"Revit Importer for SketchUp1.2023.0215": 0,
"Ruby Code Editor4.3": 0,
"Ruby Console+3.1.7": 0,
"Sandbox Tools2.3.3": 1,
"Selection Memory1.1.0": 1,
"Selection Toys2.4.0": 1,
"Shapes Tool1.1.2": 1,
"Skimp1.1.7": 0,
"Solar North2.0.0": 1,
"Solid Inspector²2.5.1": 1,
"SUbD2.1.10": 0,
"SuperGlue1.3.0": 1,
"su_create_layout_file.rb": 1,
"su_dynamiccomponents.rb": 1,
"su_pcp.rb": 0,
"su_revit_importer_installer.rb": 0,
"su_sandbox.rb": 1,
"su_shapes.rb": 1,
"su_solarnorth.rb": 1,
"su_trimble_connect.rb": 1,
"Texture Resizer2.0.4": 1,
"TOLIAS.rb": 1,
"TONLIAS.rb": 1,
"Trimble Connect2.0.9": 1,
"Trimble Scan Essentials for SketchUp1.2023.0215": 0,
"True Bend1.2.0": 1,
"tt_axes.rb": 0,
"tt_cleanup.rb": 1,
"tt_edgetools.rb": 1,
"TT_Lib2.rb": 1,
"TT_Lib²2.13.1": 1,
"tt_material_replacer.rb": 1,
"tt_material_tools.rb": 1,
"tt_named_group.rb": 0,
"tt_placecomponent.rb": 1,
"TT_QuadFaceTools.rb": 0,
"tt_selection_memory.rb": 1,
"tt_selection_toys.rb": 1,
"tt_solid_inspector2.rb": 1,
"TT_SUbD.rb": 0,
"tt_superglue.rb": 1,
"tt_truebend.rb": 1,
"tt_vertex2.rb": 0,
"Unreal Datasmith5.2.0": 1,
"UnrealDatasmithSketchUp.rb": 1,
"Vertex Tools²2.0.8": 0
Update
Still getting crashes. It usually (always?) happens when I’m rendering a page with multiple viewports. Some things I’ve been trying which seem to maybe help.
- Render one viewport at a time, via the ‘Render’ button in SU Model pane.
- Render in raster mode, then change it to vector, then re-render.
- Hide layers containing the viewports, render, then unhide.