Layout 26 model zoom not working as it was (and should)

On editing viewport in orbit mode I use scrollwheel to zoom in/out. I find that in LO26 this zooming is not working like in SU any more (dependent on the position of the cursor on de view), which up till now was the case in LO. The present behaviour makes finding the desired viewport very difficult.

Furthermore: after double clicking the viewport, and selecting orbit/pan/lookaround/walk, the cursor only changes to the right shape after clicking the view itself. And it would be a good thing to be able to be able to assign a shortcut to these camera-modes like one can do in SU.

Of course it is a positive thing that the LO interface/tools is starting to look/behave like SU more, but it is not good that functionality that existed has (temporally?) disappeared, like being able to assign any command to a toolbar button.

Yeah I’ve noticed this too this morning and also I cannot zoom into objects now, I get stuck at the outer face of the object and have to orbit until my view is inside the object to continue.