Issue with Round Corner plugin on complexed object

sketchup
advice
modeling

#1

Hello,

Here’s the picture:

You can see the lines which I selected to have the bevel, BUT these lines are not connecting and are prevent by triangulated lines in a quad face.

is there a way to get around that or somehow? I would appreciate your help on this issues.

if you want to know what kind of shape I’m trying to create, here’s a picture below:

I’ll just trust that you will able to match the complexed object to one of the objects in the picture above.


#2

One could build the rounded end portion on top of the existing flat face vs. carving it out of the mesh.

The Edges highlighted red in the screenshot would be a path for Follow Me.


#3

I tried to use “follow me”. It doesn’t work.


#4

Those who volunteer their time to help others in this forum ask for nothing in return, except communication.
Ambiguous replies are apt to be left twisting in the wind.

Share the model model file.



#5

I suspect that it’s a tiny-geometry issue.
E.G. things fail when <1/1000" apart…
Try making a copy of the part in question off to one side - as a component - Scale that copy up by say x100, then run the plugin within an edit of that copy - remembering to increase the radius etc by x100 too.
this time the 'rounding may well work.
Exit the edit and the normal sized version should now also show the successful rounding.
Delete the scaled copy.


#6

I think a subdivision plugin, like Artisan Organic Toolset, might be easier for a more organic shape. You can round corners by adding lines near the edges of your proxy. For examples, click the link.
https://artisan4sketchup.com/manual/lessons/Subdivide_and_Smooth_Examples.html

For any hard surfaces, you can use the crease tool to flatten them.
https://artisan4sketchup.com/manual/lessons/Crease_Tool.html

Also, component modeling is useful in hard surface modeling. In some cases, you can even overlap components without merging the geometry. This makes things less complicated. Even if your end goal is a solid component, keeping details as groups and components is non-destructive, unlike intersecting & merging geometry.
1


#7

I didn’t think of that method to start from. that’s good steps by steps to get the right shape. I’ll keep that in mind for modelling in the future.

Ok, I tried the method above. and it works for me. I can see what went wrong and I fixed it. then I used the round corner. it was perfect!

I can tell you that the artisan organic toolset is not free. it’s a commercial plugin. and the message i am quoting above. yeah all of them are not together. I keep them separate. for example, Knob component is a component. if I want to make one change to the knob. and the rest of the knob will get the same change. we both know how it works.

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@TIG Thank you for giving me a good method to get a successful rounding. and that’s the x100 scale object :ok_hand: :sunglasses: