I’m trouble with projection texturing a 3d terrain imported from other photogrammetric software. It has very high polygon number and as other persons, the texture projected appear only in some faces.
Reading on forum, i’ve apply soften edge, but no solved.
Here the terrain…Please help me, my client use only sketchup to work on his project
The workflow was this
1 Metashape Mesh to Ply
2. Instant Mesher to OBJ (to quadify mesh)
3. Mesh Lab to DAE
4. dae imported in skp
All this due to input/output formats imposed by instant mesher that is rapid and perfect to quadify million of polygon