Importing Textures/maps from AutoCAD/3DS Max

I’m relatively new to importing 3D files from other software used to model. I haven’t cared about the materials/textures being imported in the past because I usually import models where I can alternatively/easily recreate the texture. However, I am trying to import a sink with rather complex geometry and color from Kohler.

Kohler sink

They have plenty of different formats for 3D file downloads, but I can’t get any of them to upload texture maps or materials (the skp doesn’t have materials). I have SketchUp Pro and V-Ray for SketchUp, but I don’t have AutoCAD or 3Ds Max; is there a way to extract the texture files/maps from these files (without having the original software the file was exported from)? I can’t figure out how to import them properly into SketchUp or even import them in the V-ray asset viewer.

To find 3D file downloads on Kohler’s site, click on the “design files” drop down:

I downloaded them on all versions available, opened them with sketchup and Blender, but none of them have textures, its just the 3D model, and its not even the same model as the one they sell, its just a normal sink without that geometry that looks like leaves.

Huh, I figured the AutoCAD files would have the materials I can put into V ray to create depth (when I import that to sketch up I have about 8 material textures that want to import with it, but are converted from the assigned layer color, I assume). I just don’t know how to access that data- I guess, if it even is that data.

AutoCad files can carry materials, but AFAIK they are stored in the file’s XDATA in a form that is not readable by any other applications than the internal renderer in AutoCad.

I don’t think that data exist in that website.

You could model the patterns of the sink and add materials later, its a symmetrical model you just need to model 1/4 of it and mirror it.

You can create that geometry with details, but it would be very heavy, so it is recommended to create a texture for bump or displacement, apply it only to the desired area (UV unwrap) and then you can render that pattern in V-Ray.

I used Affinity Designer and Blender for this, and then I export the model as a .DAE file and import it into SketchUp.