If (SU2024) the next update had only one thing new/fixed about it, what would you want?

  1. Bring back single purchase perpetual licenses. When Sketchup added subscription licenses, I knew it was only a matter of time before they only offered subscriptions. A lot of us left Autodesk (autocad & revit) because of two simple problems, they switch to subscriptions, and they never listened to their users. I have worked for small firms & large firms, both have the same focus, time and money, usually one or the other, but seldom both. For Architecture and construction, we rely on the lean months to build our libraries and resources so we can save time during the fat months. This ebb and flow is not as conducive to a subscription based system.

  2. In 2016 Trimble announced it was going to make LayOut an open API so plugins could be written and incorporated. Why did that get canceled?

Maybe instead of chasing corporations, they should listen more to their users. They can’t beat the competition, if their following the competition.

Another vote for arc curves that don’t degrade into curves.

I’m confused by this process? Are you drafting in LO instead of modeling it all in SU? If so, that is not what LO was intended to do. It can, but the main purpose of LO is to present the SU model.

I have no understanding of what you are doing here…

Your explanation just confused me more and I seriously cannot comprehend your process. You can and should do everything in sketchup I don’t see any reason you would edit a model in a painting program, or why you would expect sketchup to magically interpret a picture as a 3D model. So weird.

Ok - maybe this is easier to grok:
first I print screened copy of PDF permitted plans drawn by the architect:


It does not show the exposed ceiling beams or the soffit per other sheets in the plans, so I wanted to show them to the home owner to clarify what she wanted built. This S sheet was incomprehensible for her to understand what was going on.

I didn’t want to make a model, so I am using SU as a 2D program because I am familiar with it. So I had to use SU to draw the beams and soffit in their correct locations per the S sheet. Then I went to paint.net to erase the line work I didn’t need, and add some I wanted…


I emailed it to the owner who said the soffit was too big, so I used both SU and Paint.net to correct the soffit.

Is that clearer? I didn’t want to bid / build something she didn’t want that the architect was vague on. I didn’t think I could do it in LO as easily as with paint.net.

G

After my comment I read your initial post further up and got a better idea of what you were trying to achieve.

I know the title of this thread is what do you want from 2024 but, really, what you are doing is outside what I would expect SketchUp to do.

What you you’ve explained – been there, done that.

Back to permanent license!

  1. Better scene management via Scene “collections” or “folders” (like Tag Folders). They multiply like rabbits and aren’t manageable with the current system.

  2. Saved work spaces so I can can unplug my laptop and switch between dual monitor and single monitor with a single, one click menu selection. That really isn’t a challenging programming problem. Window and palette positions are already being saved, and it’s just one dialog to save preferences and call them back.

I agree that should be an option. Perhaps an option based on use? It wouldn’t be that hard to program in a clock function, and if you have minimal use, as I do, you would rack up a reasonable cost - for a big user the flat yearly cost /subscription model is a better idea. Having a clock would curtail people who would buy the cheaper version to avoid paying full price. “Free” upgrades should be automatic - I think there plenty of users like myself who would like / prefer to use the latest version but can’t justify the cost of the subscription.

When you used up the allotted amount of time, you’d purchase more hours. It’s the same model as the prepaid cell phones. Or buying gas at the pump. It’s simple to write a program for it. It could be an alternative option to the subscription model, with the option to upgrade to the subscription model.

G

  1. A true pipe dream: skeleton rigging, with import/export compatibility, :rofl:
  2. Some method to accurately UV map my unnecessarily complex models without making a complete mess! :laughing:

Yeah, I know I use Sketchup well outside its means, so I have radical wishes, lol.

I also concur with a few voices here wishing for a return to a non-subscription-based format, though if my radical wishes above were fulfilled then I would have no qualms about a subscription service… the true pipe dream! :joy:

You know you can create templates with presets so you don’t have to do it every time you start a new project, it’s possible to do it on sketchup and layout.

Sketchup 2023 doesn’t have, and never will, support for MacOS Sonoma, you shouldn’t update the OS before checking the software you use is supported on it, sketchup 2024 will have support for sure for MacOS Sonoma.

It was fixed with sketchup 2022

Just to clarify; get rid of the affront to accepted modelling wisdom by binning ‘Tags’ AND bring back ‘Layers’… I’d assumed my suggestion was self-explanatory. My bad.

And alongside this, bring in a WAY better featured Layer Manager with some industry standard functionality baked-in. Relying on 500 add-ons to bring in standard functionality to SU is just not acceptable after decades of asking…

Trimble should be eternally thankful that despite the utterly glacial pace of core SU and LO development over the last 20yrs, any of us still hang around and bother to use SU at all…as I’ve said before; it’s been the easiest of open goals, and they’ve just kept missing the ball, let alone the back of the net.

You mean real time rendering, there are lots of rendering engines, free and paid, that can do that, sketchup should keep being using the textures as they are, otherwise you would need a high end machine to run the program.

You’re requesting a native rendering engine.

Vertex tools from Thomthom has it covered.

Multi-Tagging

I want to be able to have objects assigned to 2 or more tags. Con Doc tools has this working. Would love it to be native.

It could be a hierarchy setup with primary and secondary tags, or the ability to control multiple tags. Not sure how it would be implemented sanely - that is for the dev team to test and tease out… but anything that makes it easier to control visibility without relying on nested groups/components and/or multiple sections would be welcome.

And bonus if we could also get ‘thickness’ to our section cuts.