I have drawn a foundation plan and a framing plan. What I want to do is make a layer? or something like that to put all my shear wall information on. Then I can take the layer, overlay it on both the fdn plan and framing plans. It saves having to draw it twice, once for the fdn, and another for the framing. However layers in SU don’t seem to be what I want.
The shear plan will have a minimum of plan details, so when I position it over the fdn or framing plans, they will show through. This is what I got from the engineer.
I would prefer to draw it in SU, I dislike drawing in LO, then in LO add the labels and thicker lines etc. and save it as the layer.
What can’t you model it in SKP? Put it on its own tag, you can trace stuff below and then isolate it… in LO you can stack viewports or if you need explode the shear wall plan and alter it graphically.
FWIW I usually just overlay this information in LO using semi transparent colored shapes or lines and notes.
External or internal, typically specifically detailed by the engineer to take wind / shear / lateral loading. Often with detailed fastening plan or hardware.
I usually model special cases and hardware - but if it can be handled with notes I do it in LayOut with semi transparent color coded shapes over my model view.
Shear walls are not limited to the exterior of a building, they can be interior walls. Typically they are wood framed, with hold downs bolted to anchor bolts embedded in concrete, either when poured, or after using 5/8 all thread and epoxy. I have also done them by drilling all the way through an existing footing, double nutting a steel plate in the underpin space , which is filled with concrete. The wall is wood framed with struc 1 plywood in various configurations such as some having plywood on both sides of the wall, thicker studs, more nailing. They are also made with poured concrete and a rebar cage.
Um. Does it help? The problem is that is not the “visual language” shown on structural plans. That’s what I have to show the building department. Otherwise, yes. This is a sample from a 3 story building on a hill side in LA - showing steel beams, concrete shear walls, various hardware. Thankfully mine doesn’t need to be that complicated. As you can imagine, I didn’t draw it, the engineer did it with Auto Cad.
I didn’t grok that was what you were showing me. My bad. Reading between the lines, is this what you meant to communicate? A) I copy my floor or framing plan B) eliminate the unessential from the copy. C) make it a group. D) import that group into LO add the labels etc. E) Save or update that group F) put it on a new layer G) move it over the floor or framing plan? If that’s what you meant, I am sorry I misunderstood you. While I understand that in concept, I am uncertain exactly how to do the steps F and G ( stacking viewports) since I have never done that before.
I apologize if I came across as rude or a know it all. G
As per the gif – however you go about it – you need as many groups of a “plan” that are required.
So make those groups, assign them to a layer (now tags) and then create a separate scene for each group.
It’s important that each scene is at the same camera location and zoom level – don’t ask me how to do that – I don’t use SketchUp for 2D work – I work in 3D and I just copy the scene for the next “plan” changing the layers (tags) and section cuts as required.
(Edit – instead of having the “plans” in SketchUp in a horizontal line as in the gif you could stack these “plans” vertically and then for each scene turn off the layers you don’t want to show)
The SketchUp style for the scenes needs to be hidden line mode
In Layout:
Replicate the layers that you created in SketchUp.
Insert the SketchUp model and select one of the scenes and assign it to the appropriate layer.
For this viewport untick Background in the Model>Style tray.
Now copy this viewport and paste it in place – select one of the other scenes for this viewport and assign it to the appropriate layer.
Repeat this for all the other “plans” you have in SketchUp.
You should now have a stack of viewports.
This is the basics of a workflow – I’n not good at explaining workflows so I may have missed some things out.