How to make a cylinder have rounded sides

Question on design

Hi All,

Very new to Sketchup and 3d as a whole. Tutorials have been great although struggling with this concept.

I’m screwing around with this part and for life of me I can not figure out how or if I can round the sides of the shape? I’ve tried doing the follow me and can either not get the dimension I want right or the hole cut out messes up the shape. Not quite looking for a doughnut rounded side although some contour would be great.

Second question how can I put a rounded impression shape on the top/bottom of the part?

Thank you in advance.

Have you been to THE LEARNING CENTER yet? It’s a great place to start. I suspect you want to round the edges of the large object. Soften and smooth would do that. If not please upload the .SKP file with a better explanation of what you are looking for.

Screen Shot 2020-01-04 at 3.28.41 PM

Push/pull, then group (right-click menu)
Screen Shot 2020-01-04 at 3.29.00 PM

Make another cylinder, then scale the end face for a taper
Screen Shot 2020-01-04 at 3.30.33 PM

Explode (right-click menu), Intersect faces with selection (right-click menu), then delete excess
Screen Shot 2020-01-04 at 3.31.12 PM

Draw circles, offset, push/pull
Screen Shot 2020-01-04 at 3.33.00 PM

Thanks all.

I understand how to make the above shape, but that you. What I’m looking for is once I have the cylinder can I then round the side walls so it has like a doughnut shape.

Do you have a photo you can share of something that is similar to what you are trying to model?

Is this even close?

Perhaps what you want to do is easier using follow me?


Thanks guys, that gives me something to play around with.

Dave R - that’s a cool shape how do you get the sides to do that?

Slbaumgartner - I’ve played around with follow me. It’s probably becasue I suck at program still, although when I try to add the hole through it, does work and the shape was getting deformed. Also on hole, it’s tapered, one side larger than other, Also was having troubled getting it the right size.

Again , really appreciate the help

I used Follow Me like Steve showed but I cut the sides of the circular path off to made a shape more similar to what you have.

As for the tapered hole, I cut that after creating the solid shape. I drew a tapered “drill” and made that a solid component after making sure the basic shape was a solid. I used the Trim tool from Eneroth Solid Tools also you could use the native Trim for that.

You still haven’t clearly explained what it is you are trying to model so my example probably isn’t exactly what you want. If you could show images of what you are really trying to model and provide dimensions, it would be much easier to help you.

Thank you all for the support, I figured out what I was doing wrong.

With my rounded shape i was playing around with, when I went to add hole through it I believe the geometry intersections were not good. I scaled it up 100x turned on Hidden Geometry. Rotated model to make sure intersection were on a panel. And bamm got what I was looking to do.

Great support here on this forum, thanks again.

1 Like

Hey guys, still learning program. Trying to get familair with various ways to use follow me tool. I’m having an issue on round objects, and follow me, where it either leaves one/or both sides open.

I’ve tried it two ways and getting similar results:

Also drew shape and circle, similar result:


Any assist on what I am doing wrong?

Thank you in advance.

Too small. Try scaling the model up by a factor of 100 or 1000. Or better, use The Dave Method.

Thanks Dave, your a huge help and that worked just the way I wanted. Program is awesome and so fun to play around with.

Last question, for now, I scaled up design and exploded to drill hole like above. How do I get the original (small) component to change with it? Seems when I exploded it didn’t change my original.

Hope that makes sense

You shouldn’t have exploded the scaled up component. You should have just opened it for editing like Box showed in his tutorial.