How to join all lines in a component

Hi.
How do I join all lines in this beaded face frame ive made?

I made it using a combination of follow me and BoolTools so a lot of the straight lines are in two parts.
Also, on the curves in the beaded section, some of the faces don’t have edges for some reason so when I try to resize it, funny things happen!
I realise my method of making it may of been a bit strange too, so any advice on how to make something like this would be greatly appreciated.

Beaded face frame drawers.skp (212.8 KB)

I don’t really understand what you are asking. A simple triple click to select all connected, then Right click Make component and done.
GIF 3-02-2024 10-04-13 PM
Perhaps you could explain further what it is you are wanting to achieve.

It’s when I try to resize it I get issues. new faces a re created, and not all edges move correctly. a lot of the edges on the horizontals aren’t joined it seems. I’m after a way of welding all the lines together or something.

I need to keep the horizontals and verticals the same width (36mm) so I generally either grab all the geometry on one side and move it to resize, or use fredoscale.

How do I make a little video to upload?

Beaded face frame drawers examples.skp (304.1 KB)

There is definitely something wrong with your geometry, but Unhide, Explode Curve and Intersect with can make it work.
GIF 3-02-2024 10-24-00 PM

There are various options for recording gifs, Licecap is quite popular.

Thanks, I shall try this.

Any recommendations on the easiest way to draw something like this?

I can think of a variety of ways, but here is a simplification of it. You just run a follow me profile around each opening. This leaves you with clean geometry that can be easily manipulated.
GIF 3-02-2024 10-46-16 PM

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Amazing, thank you!!

What settings/tools should I be using to create the curve in the moulding? When I do it I either get a very angular curve with lots of faces and edges which look black when zoomed out, or if I smooth it, I loose the edges in the corners which causes me issues when I resize. I can manually hide the edges, but that’s time consuming and I see you didn’t have to.

It’s ok, I welded the edges of the curve before using follow me. That’s worked :slight_smile:

Welding the edges before the extrusion is the correct way. Note that after Follow Me those curves will be exploded again so if you want to use the same profile in more than one extrusion, copy it before running Follow Me. Another option is to use Eneroth AutoWeld. It will automatically weld the profile edges after Follow Me. It can also weld all of the weldable edges in a selection which can be useful for many things.

What is definetly wrong is that there’s sloppy topology goin’on here.
There are ngons with holes, broken edges and randomly welded normals at the corners.
This is as bad as it can get form a topological standpoint (for an object that simple), so even if Sketchup is one of the best (and forgiving) software do deal with this kind of messy geometry, some weird things easily happen when one try to manipulate such model.

In particular the reason why the funky stuff happens when one try to manipulate it, is that when you select the visible geometry as it is, you skip a couple of smoothed edges at the corners and so the deformation happens becuase they stay in place when you move all the other edges.

There’s no need to do all of that in this case.
You just want to turn on the visibility of the hidden geometry and select all the geo, including the smoothed little segments.
Here I didn’t touch his original model, just turned on hidden geo and selected all that needs to be selected before you try to move it.
That’s it.

Try again.
You seem to have decided to ‘have a go at certain users’.
Perhaps you need to ‘proof read/fact check’ …
What a pointless nonsense.

I just proposed a simple solution and hilighted the actual problem to make easier to the OP to understand what he did wrong and what caused the actual problem.

I garantee there’s no need to take it personal, I replied to your specific comment because it was marked as a solution, but you didn’t hilighted the exact problem causing that deformation.

It may looks that one “have a go at certain users” because if only a couple of people makes 80% of the post in this forum, is easy that happen to respond to them and not tho others.
Take it easy.

@panixia , Please update your forum profile. Vertex tools is not an operating system and your graphics card should have a number at the end…

1 Like

Do you need to know my graphic card number or my operating system for some specific reason?
How can this help you? :thinking:

@panixia , You have been around long enough to know why it is important to keep your forum profile info correct and up to date.
Answers often depend on what operating system you are on and what graphics card you have.
As well as which version of SketchUp you are using.
This info is not to get to know you better, it helps us to help you!!

Edit: If you think this doesn’t apply to you, then do it to set a good example…

1 Like

Apparently you have nothing better to do than checking what I use and how long I’ve been around, so if you really mind this much, maybe you can go and check all of my post here on the forum, or on “different forum” or facebook groups or even on youtube.
When I exactly asked for help? And if any, when I did ask for something related to my SU version or gpu?
And of course… I happen to use different Sketchup versions, different gpu’s and different OS… so what? :sweat_smile:

Congratulations, you are the first person who has made it to my ignore-list…

2 Likes

Sorry, but I’ll try to live with that.