I’m designing a cabinet to sit under a small sink in a powder room/toilet. I have a cabinet door on the front face, then on the right face of the cabinet I have open storage for putting some toilet rolls and an air freshener spray.
The four main outside edge panels are all solids. I want to give the open edge an inside chamfer all the way around, but this would intersect across 4 different solids and I don’t know how to o that and still get the chamfer to work correctly in the corners.
I tried creating the profile I wanted using the FollowMe tool, then subtracting, but as the profile sits perfectly flush with the cabinet face it doesn’t subtract well and I just end up deleting abstract faces from the model.
The boards are 1cm thick.
Essentially, I want a straight chamfer that goes from 0.4cm from the outside edge face of the cabinet, and to go 1cm deep into the cabinet. And then follow around the corners.
The issue I have is that the panels are butt-jointed, so the offset for the corner lands deep into the side panel.
I also tried exploding the cabinet and subtracting the panels one at a time, but this still gave poor results. I have a feeling I’ll need to make a different oversized profile that extends past the front of the cabinet for the subtraction to work properly, but I know the brains trust here will come up with a much better solution.
I’m looking to get this sort of effect in the end.
[edit] Just got told new users can only use a single image when submitting the post, so now have to make a collage and crop it in.
The issue I have is that I’m not just creating an image, I am building the item from wooden panels which I’ll eventually separate this drawing out and create a cut list from.
So, the problem I have is that the front edge which you are suggesting I pull back from is actually four separate panels joined together, so how do I select 4 single edges from 4 separately grouped panels and then manipulate?
Secondly, as advised in the original post, if you look closer the side walls, they butt up flush to the top and bottom faces. So it’s not like I could even make the taper on each individual panel, then place them all together again: The notch in each corner is buried into the uprights. If you take a closer look at the bottom-left image of my original post you can see where I want the chamfer to start on the front face and the butt-jointed panel connection and you can see that the corner vector is within the panel and not just along it’s edge.
The live piece it is easy to achieve this affect; I just run a router around the perimeter of the open end and it’s basically done. Trying to mitre cut 4 lengths and then glue them up perfectly would be incredibly hard which is why they are butt joined in the first place. I just don’t know how to achieve the desired subtractive result from the current model, or if I need to recreate it another way instead of grouped items to get what I need.
It sounds like you are trying to build your Sketchup model like it was made from wood by creating groups to create planks and then doing the mitre.
You could try the method I did then select the faces you want that make the panel and copy and paste them out to the side. you can then make them solids by drawing in the extra edges. repeat the process for all sides and then reassemble.
Later you can also make these components. Then you can edit individual pieces to one side while the assembled construction stays together.
What I did was forget making the object using ‘panels’ and made the outside box as a single solid tube by drawing a rectangle, then offsetting and extruding the full depth of the cabinet.
Then I did the 0.4cm offset from the outside edge on the open end, then pushed the inside edge back the 1cm I wanted to create the chamfer shape I was after.
I then just went around the corners and length of the cabinet with the line tool, selected the faces to make the individual panels I wanted, and grouped them afterwards.
It was more an order of operations issue I think and thinking of the drawing as the real-life build that got me as opposed to making the shapes I wanted and then slicing them up into the components I wanted afterward