Hi, I’ve tried searching for answers but perhaps don’t understand the terms being used.
I have a model of a house for my daughter, 2 floors plus roof, at a fairly advanced stage now. Unfortunately to meet our Planning laws for floor areas, I now need to make the rooms at the back of the building slightly larger.
Effectively what I need to do is slice through the whole model (2 floors plus roof), move the two bits 300mm apart and fill the gap in.
Every method I try fails as either I am not selecting hidden objects (so I am just pulling the roof across and not the floors), or I am selecting unexpected bits of geometry that drag and distort parts of the interior of the model.
Any help greatly appreciated. It will be frustrating to have to re-draw completely at this stage.
Your entire building is made of loose geometry. To stand a good chance of altering the structure at any point you should use groups or components as you work.
If I were you I’d attempt separating your model into groups and working on each part individually. That way when you drag a wall it wont accidentally drag and distort something else.
All of your tags are generated by items you have downloaded into the file. You definitely need to run purge to reduce file size. Consider grouping elements into tags like roof, walls, floor slabs and then group the walls together. Some people differentiate between exterior and interior walls. This approach will eliminate the issue of stick geometry. Take a look at teh AIA Cadd layering guideline, not that you need to use those but it will give you an isae haow to break up a model.