Ok so there’s a lot going on here to try and teach but for starters, make sure to go back and review the fundamentals of modeling in SketchUp. See below for small errors that will have a negative impact on your renders:
Geometry not lined up and missing surfaces or incomplete:
Reversed faces - these can make V-Ray render materials incorrectly. Blue faces are the back sides and should be ‘reversed’ to all show as White:
Give your walls a thickness. In the real world, nothing is built as a single plane and always has depth. This will help prevent light from ‘leaking’ in at the seams:
Composition - Try to pick a better camera angle…In a small space like this it is tricky. A ‘one-point’ perspective may be more effective. Looking down on a subject usually feels strange so try to set you camera angles to ‘2-pt perspective’ whenever possible - This is what architectural photographers do. That or they correct the lens tilt in post production afterwards.
Furnishings, materials and design details. As you can see below, I changed some furniture and colors to be more ‘neutral’. If the design calls for pink tiles then go for it but consider that the eye goes to the brightest objects and most saturated colors so use that to your advantage. Here now there is a sense of calm with the materials and the furnishings are thin and transparent to fit better in such a small space (you can ignore all these comments if you want since design is subjective but the reference image you posted above in your first post has a very clear and balanced choice of materials and furnishings which go along way in creating a compelling rendering):
Ok, now to render settings. Start with a ‘Material Override’ in order to get a good sense of your lighting (with or without artificial lights). Here I changed the sun angle to come into the apartment and highlight the seating area. You can use ‘Light Mix’ (V-Ray Version 5+) to toggle or edit lights after the rendering finishes to give you more control.
That last render was too dark. So to @DCHA34’s comment, the VFB is the Frame Buffer. The slide out to the right is where you can make corrections to the render. Adding an ‘Exposure’ channel or layer allows you to boost the exposure or brightness up while bringing the Highlight Burn down. Some people set the exposure values in the Asset Editor under the Camera settings but I tend to find doing it here in the VFB works just as well for me.
Render with Material Override turned off. Not perfect photo realism but adding more entourage, working the materials a bit more and cleaning up your model as well as enabling ‘Bloom and Glare’ in the Lens Effects layer will all help contribute to a better result. Once looking good, do a final high resolution render to make it look even better. These are low res at 1000 px so that they can be done quickly for this example.
Added the background in last so that I can control it separate from the rest of the scene.
Lastly (maybe this should have been first), check out our course on SketchUp Campus on V-Ray to pick up more tips and see each thing I did here step-by-step - V-Ray for SketchUp: Modern Cabin Exterior Good luck.