Help how to make a tear drop 3d

How do i make this teardrop 3d? the follow me feature doesn’t do exactly what i wanted.

You could make a symmetrical teardrop with FollowMe, and use something like Shape Bender to tweak the top part sideways.

Or approximate it using a sphere and a cone drawn separately with FollowMe, or a plugin like 3D Parametric Shapes from SketchUcation plugin store.

What version of SketchUp are you using. Your profile says “12.x” which is not a SketchUp version.

You might be able to use an extension such as Curviloft but it isn’t clear that you can even use extensions.

Version 21.0.392 - on desktop at the moment - il have a look into Curviloft

Please correct your profile while you’re at it.

Done.

Looks like Curviloft doesn’t support 2021.

Yes it does. I wouldn’t have suggested it if it didn’t. Get the current version from Sketchucation. Also make sure you install LibFredo6.

Right i’ve got it - looking at loft you can Loft along spline, path or skin.

I attempted spine but my results left much to be desired:

Clearly im a complete novice to this xD

The result was:

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This is one for the great @mihai.s I suspect!

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with Vertex Tools and SUbD
dro-03
Thanks, @simoncbevans !

with FredoScale and SUbD
dro-04

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I find it fun to look for native tool solutions as well.
5

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Well you guys did it much faster then me - i ended up getting cortiloft to work but i had to go to every single vertex and draw a circle at each one and then in loft this took a while and lots of measuring:

P.s for each vertex i used a ruler to draw a sraight line and calculated the midpoint between the edges - any advice on how to speed that up? or draw a circle which interacts both points and doesn’t start at a middle

The result:

For the tip i just used a pencil and drew the lines manually

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There you go. @mihai.s provides a personal masterclass!

So do I, only native SketchUp tools.


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  • The right profile of a “straight down” tear drop.
  • With ‘Follow Me’ create the “straight down” 3D tear drop.
  • In ‘Wire Frame’ select the ten top rings and shift along red , inferencing the intersection with the curve in the back.
  • In ‘Wire Frame’ select the nine top rings and shift along red , inferencing the intersection with the curve in the back.
  • In ‘Wire Frame’ select the eight top rings and shift along red , inferencing the intersection with the curve in the back.
  • etc. till you only move the top vertex along red to intersect with the currve in the back.
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