Gluing components to themselves

I’m trying to glue a component to itself so they move together. When I adjust the face the 2nd instance of the component is attached to, I want the 2nd instance to move with it. Instead, the 2nd instance stays on the same plane that it was glued to originally and the face moves whatever location I dragged it to.

I originally learned CAD on parametric software so I may be thinking about this tool wrong but is there away to do what I’m trying to accomplish?

I think you are thinking of SketchUp’s gluing incorrectly. Gluing will align a component on a face–such as putting a window on a wall but it won’t prevent the window from being moved around on that face. The window would move with the wall if you move the wall perpendicular to the face but if you move the wall laterally or vertically the window won’t move with it.

If you want the two components to move together, select both and create a component or group to contain both of them. The drawer in this standing desk was done that way. All of the parts are components and they are collected into a “Drawer” component.


When selected and moved the drawer behaves as if all the parts are glued together like a real drawer.
Drawer

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That’s helpful clarification on gluing but this issue seems to be with its perpendicular association

So here I am placing component “block” on component “block” and it has an alignment of “Glue to: Any”

I select the top face and pull up and my hope is that the point that was placed would move with that face.

Instead the 2nd instance of component “block” stays at it’s origin of insertion

Gluing is a property that apples to the outside of closed components, oriented by the component axis. It does not apply to the geometry within the component, gluing does not work the way you hope.

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So if I need components to move together in this way, should I start exploring dynamic components or is there another tool you would recommend?

Make nested components… which might lead you to dynamic components…

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You could use a Dyamic Component (which would wind up being nested) however you would then need to scale the bottom block from the outside, not open it for editing and move the top face. This may work well for you but it depends upon what you are modeling. Scaling isn’t always the best option for changing the dimensions of an object.

Sticking with the drawer theme, here’s a DC of a drawer box. Changing the width of the box scales the front, back, and bottom components in the X direction and it moves the right box side.
Dc

The scaling is fine in this case because there’s no joinery modeled. If there were dovetail joints at the box corners, the model would get more complex because scaling the joinery would be inapproriate when the drawer box dimensions change.