Fredo's ThruPaint as a UV mapping tool?

I’m struggling with the uv-mapping in Sketchup. I’m trying to model non-planar objects like cloths, draping, bed covers, curtains, linen and such which I later will render with Vray for Sketchup. Somtimes I’ve used Marvelous Designer to create meshes which I import into Sketchup and I’m pretty satisfied with the modelling result. When it comes to texturing however, the uv-mapping has proved to be quite time consuming and I haven’t really found a good way yet.

What workflow works when it comes to uv-mapping? What tools/plug-ins are good? I’ve tried SketchUV but
with high poly meshes it’s quite slow and I have to split the mesh into many faces and the end result is not great. Are quad face tools a better way to go about the uv-mapping?

It would be awesome if someone could share their workflow and how to think regarding uv-mapping, quad faces and such.

fredo’s ThruPaint …part of the FredoTools extension

http://sketchucation.com/forums/viewtopic.php?t=44552


Thanks alot Jeff. ThruPaint had passed me by completely which is kinda strange since I’ve been looking for uv-tools for quite some time now. I’ll definitely have a good look into it. Just had a quick glance. Do you know how you would use it for let’s say a table cloth with a pattern where you’d want to be precise with the texture mapping? Would you still have to divide the mesh into separate sections or does ThruPaint provide a simpler method? I couldn’t quite tell from looking at the video.

I’ve been trying ThruPaint out for a little while now. It works great with simple meshes. With complex models and high poly meshes it takes forever though. To the point where it becomes useless I’m afraid. What’s your experience?

1 Like