I’m struggling with the uv-mapping in Sketchup. I’m trying to model non-planar objects like cloths, draping, bed covers, curtains, linen and such which I later will render with Vray for Sketchup. Somtimes I’ve used Marvelous Designer to create meshes which I import into Sketchup and I’m pretty satisfied with the modelling result. When it comes to texturing however, the uv-mapping has proved to be quite time consuming and I haven’t really found a good way yet.
What workflow works when it comes to uv-mapping? What tools/plug-ins are good? I’ve tried SketchUV but
with high poly meshes it’s quite slow and I have to split the mesh into many faces and the end result is not great. Are quad face tools a better way to go about the uv-mapping?
It would be awesome if someone could share their workflow and how to think regarding uv-mapping, quad faces and such.