I’m not trying to be that Blender “know it all” type guy…
But Blender has the modifier feature for a non-destructive workflow.
But you can also enter EDIT mode for any object and apply bevels destructively.
Also, in that video, he’s just projecting UV’s on the different polygons. I would need more control than that, so I’ll definitely use either Zbrush or Blender to get a more professional result.
I appreciate your knowledge.
I’m starting to get a better understanding of how Sketchup will work for me.
I hope that if the Sketchup team decides to put a UV Editor inside considering the needs of Game Devs…
I hope they research UV tools like Unfold3D or RizomUV and make a simpler more Sketchup Styled approach.
Oh cool. That ext SubD is more of what I was trying to do.