Fredo Animator

how to transform any frame from fredo animator plugin in a new scene inside sketchup? I’ve been create a animation with some frames using the fredoanimator. How can I to transform any frame from fredo animator in a new scene in my sketchup?

If the animation activity does not alter the model geometry (by translating, rotating, scaling, etc.) and instead only moves the camera, or changes layer/tag state, then you could probably run the animation to the point of interest, temporarily return to SketchUp, create a scene, then return to Animator then and exit Animator back to regular SketchUp. The new scene should have captured the camera parameters etc. (assuming that the scene preserves those settings).

Trying to capture modified geometry (translation, rotation, etc.) is harder, and will make the SKP file a lot bigger. The Animator extension remembers the initial state of the model, “physically” moves, rotates, scales etc. geometry within the model space during the animator UI session, and restores the original state when exiting the extension (back to regular SketchUp UI). Because if this, if you create a scene using the above method, the scene will not show the model geometry in the same positions as were visible when the animation was temporarily paused. The geometry will be in its natural (un-translated) state.

If you need to capture the modified state of the model geometry in the middle of the animation flow, you can try to run the animation up to the point of interest, temporarily return to SketchUp, Select All and then Copy the model, create a scene (with camera settings etc. saved), then return to Animator, exit Animator back to regular SketchUp, and do a Paste In Place. That will put a version of the model geometry as translated etc. by Animator in the workspace (along with the original model’s geometry). Both versions of the model - natural and translated - would exist in the workspace. To separate them, you could create a giant Group or Component (right after the Past In Place, such that all the translated model is still selected) and assign a new layer/tag to it. When you want to see the frozen view of only the translated model, turn off whatever layers/tags control the natural state of the model (which could turn off parts of the translated model also, so you may need to re-layer/tag some of the model’s objects).

Another refinement of the above approach to capturing the translated model is to do the above, then simply delete the natural model’s objects - leaving only the translated model copy - and then Save As to a new file. This refinement would not need any layer/tag fiddling and would not double the SKP file size (but it would result in another SKP file of about the same size as the original).

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Interesting question, I’ve never try to do that, I use scenes just for 2D documentation on layout, and animator for virtual tours, I don’t like to have a lot of scenes just for creating an animation.

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If I get it, i could to do the Property Brothers effect, creating a lot scenes with the animation, and after i could to render batch with all these scenes in enscape. (sowwy for my bad english, i’m brazilian, and i’m not fluency.)