Forestr's Gallery


This is my gallery where I post things I modeled in SketchUp.

For this post, some of my models are made recently, while others are very old (9 years ago-present). Most aren’t finished, but I figured I’d share anyways.

3 Stair Skate Spot

Skate Park

Fingerboarding Park

Adjustable Element Flatbar Replica Fingerboarding Rail

Low Height

Medium Height

Maximum Height

Futuristic Oceanic House Concept

Gold Indoor Skate Park

Skate Park

Tile Banks



5 Stair Handrail

House Concept

Ice Cream Sculpture Skate Spot

Skate Park

Skate Spot

Skate Park

Skate Park

Skate Park

Skate Park

Skate Park / Skate Shop

Skate Spot

Skate Park

Skate Park

Indoor Skate Park

Building Concept
It has an underground section & has sky bridges.

Skate Spot

Skate Spot

Skate Park

Skate Spot
The sculpture is a spiral from the top view & the side view. Pretty weird.

Skate Park


Underground Housing Community Concept

Skate Spot

3D Oak Trees (Drawn in SketchUp)

Skate Park

Skate Park

Skate Park

Skate Park

Skate Park



Skate Park

Fisheye Angles


Skate Park Stage Concept

Skate Park Speed Draw (Modeled in one day/about 10 hours?)

Sculpture for Skateboarding

Skate Spot Concept

Watermelon Bowl Concept

Skate Park

Tech Deck Park

Shade Structure

Moon Terrain

Skate Spot Rendering

Hemispherical Bathroom Mirror

Skate Spot Concept

Skate Spot



Skate Spot

Skate Spot

Underground City Design (Non-commercial Collaborative Project)

I drew this ball pit today.


I drew this skate spot today.


Nice, have you had any luck with UE/Unity and the Skatepark yet?


Unfortunately, no… I’m still in the process of learning how to make video games. I’m hoping to make something similar to EA Skate. The main obstacles in my way are becoming proficient at Blender for motion capture/animations, coding, and Unity for game design.


Yes motion capture is very difficult and expensive! I would just stick with rigging it’s much easier and low key. You can bypass the blender part UE for rigging, it may be easier. Otherwise make sure to pick up rigify for Blender, its free.


I wasn’t aware about how expensive motion capture was… I found a MOCAP system for $2,300. I’ll definitely stick to rigging! :joy: Thanks for showing me about rigify. You’ve just helped me a lot. :+1:


Yes, with the computer, software, cameras and other gear (as well as the space) you will struggle to do it for less than £10,000.

For coding start here:

Then move onto Codepen:

By then you can decide if you want to invest in some classes or if you want to carry on with free material. Although HTML/CSS is not relevant to the game work you want it will be easier to get to grips with before progressing to another language.


I’m making street components. I’m going to make a couple variations for each, then start drawing building components and stuff. They’re like blocks, so i can make different arrangements.


Minimalist Sink

Skate Spot

Minimalist House

Beach House

Minimalist House

Tiny House Half-Pipe

Underground City (Uses grid of houses for structural support)

Minimalist Lounge Chair

Spiral Staircase (helix-shaped staircase w/central newel pole)

Helical Staircase (spiral-shaped staircase w/no central newel pole)


I just got the ClothWorks extension and had some fun making pillowcases, blankets, and curtains.


I made this terrain by creating a mesh from a heightmap in Blender, then importing the mesh into SketchUp. From there, I added the water, the beach house, some vegetation (from Darrell Smith :+1: on the 3D Warehouse), and textured it all, then I rendered it with Twilight V2.


Prototype skater for a skateboarding videogame… The skateboard was drawn in SketchUp.


What about a folding 2x4? They fold with hinges, and could be screwed shut. There could be multiple lengths. For example, 8’ long, 6’ long, 4’ long, and 2’ long. The holes could be mechanically threaded, so it’d be a super tight grip. They could save tons of space. And they’re reusable… kinda like Legos. The design is from a dream I had about reducing the volume of building materials… Upon waking up, I decided to make a conceptual drawing of it.


Well, on a low tech level, there’s conventional metal stud construction that dominates commercial construction, and only barely showing up in residential construction. On a higher tech level, take a look at the “Cellophane House” that Kieran Timberlake temporarily built in the courtyard of MOMA in NYC ten years ago. I don’t think they invented the framing system, IIRC, they found an existing one and adapted it. Being bolted together, after the show was over, they simply disassembled the thing.


If the design really relies on hinges, the result would be quite unstable, and the fourth face would be rather superfluous if it is in no way connected to the first one at the corner. Whereas to bending the sections on site, it would require some quite heavy equipment. Welding it together would also be quite a demanding operation if carried out on site. Commercial metal construction uses either the basically u-shaped metal studs as described by RTCool, or then rectangular hollow sections (RHS) that are by nature much more rigid. Welded sections are best manufactured under factory conditions.


That’s true. The cost of fabricating the folding studs would be costly, but it’d be cool if there was a way to make this concept work. I was thinking about doing some research on different types of hinges to find the best option. I haven’t drawn the latches to close the stud yet. It’s just a conceptual sketch. Realistically, it might be an unstable construction material, but I figured I’d share my idea.

I think houses that can be disassembled and reassembled are a really useful idea. Imagine being able to disassemble your house, put it in a truck, and assemble it in a new location when you move. It’d also be cool if the building material allowed people to change their floor plan by moving around or adding rooms.


Well, if you want to read more about it, KieranTimerlake produced a book on the Cellophane House. In the book they tell more about the construction which they say is an “off the shelf” system of assembly from Bosch Rexroth. Looks like they have a million or so parts to choose from. A maker could have quite a time with all that stuff.

There is also, KieranTimberlake’s manifesto book “Refabricating Architecture on prefabrication in archtecture.”

As a matter of disclosure, Steve Kieran was my graduate school thesis project advisor, but I haven’t worked for his firm or any such thing after that. In fact, at the time, he was still an employee, along with Jim Timberlake, at Venturi, Rauch, Scott Brown, and hadn’t gotten into all this prefabrication stuff.


Modern Building at Night


Fingerboarding Park