Follow me on a curved surface?

Am working on a 3D model to be printed. Am trying to add portholes to the sides, and have run into issues with the curve of the hull. Unless someone has a trick out there, there’s no way to draw a curved rim using the “Follow Me” feature to draw the ridge around the windows. Anyone have any bright ideas?


Follow Me will work but you need a path that matches the surface of the cylinder.

fm

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Push pull doesn’t work… My bad. Thanks!