Fog not working Properly on Ortho Top Views

Hello, everyone!

I’ve been struggling for a while with fog behavior between SketchUp scenes and their linked raster viewports in Layout. While my SketchUp model works as expected with fog settings on my scenes—using the Eneroth Fog tool to achieve precise representations—Layout seems to completely wipe out the fog effect in my viewports, as if it were turned off.

This is driving me crazy!

I’m using the Viewport Stack System, and the issue occurs on Layout page 3, on the layer “Viewport 1.” The scene in SketchUp is named “Planta Baixa - 1.”

On the images page in Layout, I have four viewports using the same .skp file, and the fog effect works properly on those.

Can someone PLEASE help me figure this out?

Here are the Links to the files:

RJD-AD - EP - Apresentação - 01BV.layout - Google Drive, RJD-AD - EP -Geral - 02BV.skp - Google Drive

Hmmm… When I opened the .skp file I found the settings for Fog for that scene look like this.


Both fog planes are a long way from the camera na d close together. The viewport in LO actually looks much like the scene on my computer. I adjusted the fog planes as such.

After updating the scene, saving the changes, and updating the reference in LayOut, it looks like this:

Might be related to the change SketchUp did some years back with moving the camera back to make sure the whole model is visible. I can’t remember the details but it was the change that stopped you from being able to use ortho cameras inside of buildings to view the interior.

1 Like

Thanks, Dave.

But I would not consider this a solution, more like a workarround. It fells like Old School rendering. Making changes and praying to work on each case.

I think Eneroth is correct on her assuption. And If It is a real issue It shoud be correctly adressed.
By the way I miss the ortho views. :frowning:

What do you mean it’s a workaround? Setting the limits of the fog is a work around? That’s how you control where the fog starts and where it ends.

Well, as the expected Scene is not showing in the same way as it should in the viewport. (It should be exactally the same image)
It fells like Analogic Photography.

To contextualize:


And the thing is: Whatever kind of non-ortho images are keeping the aspect between the scene and the respective viewport. The exception is the Ortho foggy images.