A bit of advice needed.
I’m designing a multi story building with a mutha load of interior sections/elevations
Each floor is a separate sketchup file with about 15-20 scenes tied to a very comprehensive Layout file
My boss hates the single line thickness look (he’s pretty old school) and I’m trying to make the far end of the section view look greyer (more faded) than the front - hence fog
I cant work out how to tweak the fog so the Skalp fills look sharp and the exact place in the background is perfectly faded without messing up all the scenes. I realise I can overlay viewports but this would literally double my viewports
I have tried Eneroth’s fog placement tool, along with camera memory but as soon as the scene rotates back the fog placement is messed up. If you try manually the sliders are so small it’s impossible to achieve.
Anyone got a better method?