First Sketch Up Model (ever)

Dear All,

I am new to SketchUp and after watching a bunch of tutorials I think I built a decent model of a rolling kitchen cabinet I want to build.

Are people open to looking at other people’s designs and critiquing them? There are a couple triangles I don’t know how to chamfer off. I’m going to work on making the design pretty, but wanted to know if I did something fatal that an old pro might see in an instance.

This is the place to be!
Upload the model and most likely within minutes you will get an answer.

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This is (one of) the reason of the forum is exist. Share your model, explain ( e.g. with screenshots) more details what you want to achieve or where are the problematic part …
Fill up your forum profile properly!

I came to the right place! Fantastic. Well, I wanted to make a rolling cabinet that fits against a wall, and allows for a kitchen door to swing open and shut, without banging on anything. It will be used to hold appliances, which is why I’ve spaced the shelves in a certain way. I will add casters on, too, but didn’t think they were crucial to my model (right now).

Mostly I’m worried about if I’ve made some fatal error in the modeling that will bite me when I buy wood off it’s calculations.

Well any tips advice or warnings of disaster would be greatly appreciated. I had fun learning the first steps.

Rolling Cabinet Kitchen 2022.skp (598.8 KB)

Here is the other screenshot, as they won’t let me post more than one media file.

Screenshots are ok, the actual skp-model would be much better! (model included)
I see some ‘Z-fighting’ in your model, indicating that some faces that are in the same location:

As for the geometry, did you create components (for instance the triangle shelves)? That would allow you to correct one and all others would follow the changes.


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Coffee please! Asap!

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Ignore my question about creating components, @Box set me straight so I found the model.
Your component definitions indicate that you have different components for instances that could have been the same. Tri A, Tri B, and Tri C are probably identical triangular shelves. So delete B an C and replace them with copies of Tri A. That would save you work when correcting Tri A. In ‘Entity Info’ you also will see ‘(3 in model)’ when you select one shelf.
Same applies to the rectangular shelves on the right.

Okay, thank you. Anything else you think is really problematic in how I created the model?

I will search for Z Fighting as I’m not sure how to counteract that.

For now: a bit sloppy modeling maybe?
Screenshot 2022-10-13 11.17.16

You’ve got a variety of loose stray geometry, missing and extra faces. Here’s a quick video showing some of the issues.
Keep an eye on Entity info and check the components are showing as Solid. Shapes like this should be easy to keep as solids. If it’s not solid look for the error. Also watch the bounding box, the blue wrapper, if it isn’t tight to the geometry there is something extra in there.

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Dear Box, wow. Thank you so much. That is a great lesson and extremely helpful. Thank you.

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Have you found these two sites? If you spend some time at The Learning Center, you will learn how to use the tools to get what you want. (interactive tutorials) Also, go to The SketchUp YouTube Channel and pay attention to the Square One series. Both are sponsored by the SketchUp Crew and are well worth the time spent there.


thank you for the suggestions. I didn’t know about them and will dive in.

If anyone is willing to critique my work, I watched RLGL’s recommendation - the Square One series - and it was very helpful.

I re-modeled a new file and tried to incorporate your advice and lessons.

This has been frustrating but actually fun and although I only needed to model this unit, I’m going to do other pretend projects to learn the software. It has practically no boundaries. But what a monster to get one’s arms around.

Anyways thank you for the tips

Kitchen Cabinet.skp (104.8 KB)

You’ve almost got it right. You need to be a bit more careful with your components, you seem to be copying the geometry rather than the component.
If you watch this it might make sense.
The top and bottom panel should be the same component flipped along the blue, but you have one component inside another. I delete the internal one, then copy and flip the bottom one.
The shelves are a mixture of nested components, so I remove the wrong ones and copy the single correct one into place. In both cases.
The back panel is a group within a component, so by exploding the group it becomes a solid component.
The larger back panel is correct.

Edit: I noticed something else, at the back you have a slice of raw geometry that doesn’t belong to either back board, therefore your sizes would be wrong.
Delete the geometry, then pull the correct board to meet the other. You can see the shelves slots.

Ugh! I thought I created component by component separately and then when I copied a shelf I made it a component afterwards, and I saw it as a separate component in the menu so I thought I did it right. I have to watch more videos.

Thank you for the help, Box. I really appreciate it. Obviously I have more learning to do.

Have a look at this, it might help you understand better.
The first one is raw geometry, it is unrelated to the 5 copies.
The second is a component but the raw geometry within the component has been copied, again unrelated.
But the third is a close component copied, then opened for editing, all components get the same edit.

Thank you, Box. I will study this and play around. I will copy your lesson and maybe I’ll get the hang of it after doing that.