Good morning everyone,
I’m having an issue with exporting to PDF from Layout:
the exported PDF does not mach the layout. It looks like the same drawing is overlaid
on top of itsself- one at the correct scale and another one zooomed in over it.
Why is happening? has anyone experienced the same issue? How did you solve it?
It would help us help you if you shared the LO file and the PDF you are getting. From what I can glena from your description I expect your model or part of it is located at a great distance from the origin relative to its size. If that’s the case, moving the model to near the origin is the fix.
Please update your forum profile. Also correct the operating system. “2024” does not identify an operating system.
There is a problem we’re investigating, where you have used parallel projection in a viewport, and it looks ok on the page, but in a PDF export the geometry that is behind the camera is shown. The same problem happens when exporting PDF from SketchUp.
While we wait for that to be fixed, you could change the scene you are showing, and instead of placing the camera as a way to get a view with some things behind the camera, use a section plane instead. Or, you could tag the objects behind the camera, and for that scene you could hide those objects. Either of those ways of working would make the exported PDF look the same as the LayOut page.
Yeah, same issue since I’ve upgraded to the latest version. I’ve tried hiding the background geometry which did not work. Deleting the background geometry did fix the layers issue, although now even the views in layout are inaccurate after the export. Here is a screenshot showing the difference between layout and the export:
The viewport at the top right on the first page is blank because the scene in the SketchUp model is blank. This is what is displayed in that scene in SKetchUp.
Did you create a new file or use the one I uploaded?
BTW, look at the change I made to the Camera position for the scenes used in the viewports. I used Zoom Extents on the Option 2 South and updated the Camera position. Then I selected the appropriate standard views for each of the other scenes and updated the Camera Position for those scenes. That makes aligning the viewports in LO fast and effortless.
Hmmm … Well, that’s good. The only viewport I saw that was screwed up was the one in which the model didn’t appear and it did after I fixed the scene in SU.