The easiest thing would be to put them all in a single file so they are easily aligned. Assign a different layer for each joint. Create a scene for each one using the same camera position. Or insert them into LayOut and set the viewports so they all have the same scale.
Creating separate files for each of those isn’t very efficient anyhow.
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@DaveR Ok, I’ve implemented that now and it works really well. YouTube tutorials and your keywords were a great help. Thanks a lot for your contribution.
Now that I’m unsure: how do I export each connection/scene with the desired dimensions (1200*1200 pixel) as a PNG file?
Easiest thing would be to use LayOut but failing that, you can make the SU model viewport square (use Eneroth Viewport Resizer) and then set the image export to 1200 x 1200 in the Export Options.
You neglected to make the model viewport square first.
In LayOut, set the paper size to something square, insert the SketchUp model and set up a scene on each page showing the joint you want. Set their scales all the same. Export an image set and in the process, set the image size to 1200 x 1200.
@john_drivenupthewall
I installed the extension, but if I shrink my window nothing happens. At least not as with you The setting I now so notice is the following:
@DaveR
I’ve got a few scenes set up and it’s going really well. My question now is: is SU limited with the scenes? Because I really need a lot of connections (100-150) and accordingly a lot of scenes. Is that possible or what should I pay attention to?
If I were doing that many I would make scenes of similar pieces–maybe four or six joints per scene. Then use LayOut as I described above. You can crop the viewports in LO to show only one joint and if you want, you could have 3D views and a 2D views on the same page.
I’m working on your recommendation, and it’s working out fine. I’ve done this before:
Import new connection
Align new connection (axes and contour lines)
Create layer and assign connection to a layer
Create scene
That works pretty well. But I have a problem now. As soon as I insert a new connection, the existing scenes have the new connection in the scene. So I have to hide the new connection and update the scene.
First, you shouldn’t be using Hide to control entity visibility in scenes. You should be using layers for that.
You could import your new connection and give it a layer assignment for a layer that isn’t visible in your scenes. If you don’t already have such a layer, created one with Auto-Invisible Layer which is expressly designed to make newly created layers invisible in existing scenes.
This is one of those rare cases in which it’s useful to make a layer other than Layer 0 the active one. Just be sure to set it back to Layer 0 before you go on after importing the file.