Error trying to Bevel geometry I made

Dear all,
I’m modelling a building at the moment and have come to a point where I’m adding some detail to the railings.

Using RioRyne’s tried and tested technique, I’m creating a series of arcs, joined together to form some swirl shapes.

mirrored 4-ways to create the pattern,
unioned, push-pulled to create depth.

I did some line softening after the union also.

I’m getting an error when running the Bevel extension, suggesting there is likely non-manifold geometry and so it can’t carry out the operation.
It also says the model may have reversed faces. I’ve checked, and can’t find any.

(used solid inspector also) and found no gaps.
so I’m not sure what the issue is here…

i then used xray to have a look, still can’t see the issue.

would someone be able to have a quick look at it for me? :folded_hands:t3:
see if the issue is obvious?
(ut’s the first time I’ve used the Bevel extension ).

love it btw!

thanks!

:folded_hands:t3:

bev

ornate.skp (2.3 MB)

My guess would be it could be that you have two sets of geometry within the group, there may also be an issue at the four pointy parts.

But I’m only guessing from looking at the image.


I did this to see if it’s what you want but with Box well into replying I’ll just leave it.

No Dave all yours.

OK.

@SkillipEvolver Since the thing is symmetrical left to right as well as up and down, there’s no point making SketchUp calculate the bevels for the entire thing. I reduced it to one quarter of the entire assembly. I also split it into to sections because the V-shaped notch will create issues. After beveling the geometry for each part I joined them together and manually stitched in the gaps.

What version of SketchUp are you using? Surely you’re not still using Windows 7.

hi there guys,

thx for the input

Ok i took what you said on board, decided to quarter the geometry. (mostly)

I split off that small part in order to separate it (as you mentioned the V shape could case issues)
grouped the small part, grouped the large part.

—when I cut the right part from the left part (in the image), i did so by simply cutting that right side geometry away, Ctrl-X). doing so left a hole in the face of the large part (where they were once joined). it was a simple hole, a rectangular-shaped face, so i filled it with rectangle, closed the gap (create a new face).

it did leave a left over line…. which I couldn’t erase, so I softened it (just to make it look clean).

-the small part Bevels ok…
but the large part, I still get the same error (may contain reversed faces or non-manifold geometry)

I’ve uploaded my SKP here, I still can’t see what is wrong with it?
I looks clean, there’s no holes.

-and also here is a screenshot, maybe someone can see if the geometry looks ok? / lines

mould.skp (2.0 MB)

There is something wrong with your geometry but I’m not too sure what it is, it may be that it is slightly off coplannar.

By taking a slice down the middle you can do a simple follow me and get the shape you want. I did edit the tiny angle at the bottom to make it flow better.

If you do the same follow me on the existing edges you get an overlap on the left side, suggesting it’s not quite flat.

GIF 8-09-2025 10-23-11 PM

I don’t have bevel currently so am unable to check that specific issue.