Hi… I want to make a bevel around a curved surface…
Normally I use Fredo6’s “RoundCorner” plugin which often helps… But in this case it keeps telling me I have overlaps and it creates some random geometry.
If I then try to clean this up, I get great holes in the model:
Interestingly, at the other end of the model, the “round corner” worked perfectly… So I wonder if I started again, it might be OK… But this isn’t the first time I have struggled to do this and would like to find a better way.
Is there a better way to achieve this? Or better still, is it possible to “clean up” after applying the RoundCorner tool?
Here is my STL if its any help
Starting Again 1.skp (1.1 MB)