So, it’s probably not news, but did you know you can use emojis in scene names ?
at least on a mac. I’m sure you can on a PC too, but I’m leaving y’all the joy of finding out how
on a mac, if you right-click your scene tab and pick rename, you can then go to the window menu / text panel (or cmd-T).
from there you can click on the three dots at the top and ask to see the glyphs (the characters?)
in the new window, you can pick and drag the emojis you want to the scene name.
not the most practical way per say, although I think you can also assign a shortcut to get the emoji keyboard. could be an interesting way to add a colour to certain scene tags for example.
Emojis are encoded in UTF-8 as unique codepoints (4-byte sequences) or possibly multiple codepoints when there are modifiers such as skin tone. This encoding is standardized by the Unicode Consortium, so a codepoint will have the same emoji across all systems that support emojis. However, the consortium does not specify how the codepoints are to be rendered on the display, so there may be differences between exactly how they look on Window vs Mac, for instance.
In other words, your edited scene names should work on all SU platforms because SU uses the OS’s font management to determine the displayed glyph. However, being a Mac user too, I have no idea how you cause Windows to accept an emoji while you type a scene name.
Then you need to click the keyboard selector in the macOS top menu bar and select Show Emoji and Symbols. A second dialog will open up that looks like this:
You seem to be complaining that there are not new modeling tools. This is simply a bug / easter egg for typing things into text fields that already exist. I’m pretty sure Trimble didn’t spend any resources on this as it seems to be OS dependent.
Maybe they should take away the ability to enter any text / numbers / etc.