Seeking troubleshooting assistance with a school model. The presentation requires imagery in KeyShot, yet there is a break at several points in the geometry I do not know how to identify the source of. I do not know what the problem is even called in the nomenclature of the software, I have been lost in the forums trying to find anything remotely close.
I do not know what to call these mistakes, making troubleshooting difficult. This is the End of Semester Project that I have to make look good, but I am the only one using SketchUp. 3DS Max is impossible to effect anything remotely good in, which is what the class is using.
It does not help that I have a TBI-induced learning impairment either.
I am hoping to learn what this problem is called, how to check the SketchUp model for issues prior to rendering, and how to avoid the quirk in follow-on work. This is not the first time this error has happened, but it is the first term project it will effect.
The problem Sir, is not with any grouped components - Display Cases/Table, Logo - but with the sweeping arcs that come to points.
The build of the outer structures was a rectangle with a offset cylinder in a boolean/extraction cut.
There are no voids/holes/mismatched vertex points at those parts, but the rendering color “Breaks” and “Leaks” out.
I have been trying to figure this problem out for several months for private work, as I have a grade riding on this, I must ask for help on what this gremlin’s name is.
You can upload the model to any file-sharing site such as DropBox or the 3D Warehouse and then provide a link to it here. Be sure to make the file publicly viewable.
Most of your faces are OK.
For some weird reason your Style has a blue front-face color - more normal for a back-face, and a yellow back-face color.
Here’s the view in Monochrome with an off-white front face color and a magenta back-face…
Hidden Geometry is ON.
As you can see only the two single-sided facets show.
There are some Images which might need to be exploded for some renders to see them properly…
The Blue and Yellow is high contrast so I can see where the Normals are facing at a glance, Sir. I exported other models to ZBrush before I understood what the white and pale gray meant and the model looked like it went through a taffy-stretcher.