Please could You advice me guys, in Sketch up I see normal model But when rendered, it screwed i(Some parts rotated)up like this: .
Renders in Indigo, but probably does not matter.
It looks like a small greenhouse tipped up on its back. You’ve got a mess of geometry with some ungrouped, some grouped. There’s at least one group with the material applied to it instead of the faces inside.
Ohh…thanks a lot, Dave…would You say this is the case of wrong - turned rendering and would You just tell me to go through Tutorials from beginning? OK, I can agree on these all. Grateful for advices, cheers!
PS: Yes, it supposed to look like this, I was drawing such way - on turned plane, then planned to turn to x/y plane.
I agree it1s not most organized way, anyway does not make sense why scene looks differen geometry when rendered:-O
I would tell you that you drew your model in the wrong orientation. Your location snapshot and the horizon in the background should have been obvious clues.
I would also tell you that you should learn the basics about proper modeling–following tutorials would be a good idea.
I was going to redraw your model to try to show you how it ought to be but it’s got so many problems, I don’t know where to start. It would be a good idea if you you set the model units and precision appropriately for what you are modeling.
Yes. I wouldn’t even try to fix your model. If I had all of the proper dimensions for it, I would delete your model and start over. I probably wouldn’t bother with the location snap shot either. I think it would just get in the way.