Good point - it is more the photoshop, video and game developers (as opposed to architects who are more likely to work in a brightly lit office).
A dimly lit office allows the creative to work longer hours on high contrast images using a dark mode interface which reduces the otherwise distraction of a light interface.
I have collaborated with high-end image editing studios back in my illustration days. The top editors worked in dimly lit small offices with huge monitors. When working with high contrast images for photo editing, or renderings, a dimly lit room is optimal and the interface needs to be nearly invisible.
Maybe an interface that brightens or darkens according to the room brightness would be useful.
The interface contrast is also important - the text or icons do not usually need to be anywhere near max contrast.