I am trying to recreate a rocky shoreline. So far not happy with using a texture on a flat surface. I was trying to incorporate 3D rocks but still not working out. Wondering if anyone has some suggestions for creating a realistice rocky shoreline.
The first image looks very Finnish to me. The last Ice Age formed the rocks. (edit, found the image, it is in the same latitudes but in the American continent)
I haven’t done a rocky shore, but I’ve done dunes and grass. You’ll need to sandbox some terrain, then create and infinite plane with water as a texture from v-ray. For the terrain texture I created maps for where the grass would grow and the sand would be visible. I’ve also done this with rocky woodland terrain.
Thanks bmike for the response. I am looking at combining sand and stone textures with 3D rock models.
Finding next to impossible to create a rocky surface with the SandBox Tool ( correct me if I am wrong.)
You’ll need to create the base with the sandbox and then spread rocks on it, bunched up and random, scaled and rotated. It will be memory intensive to render and handle, so perhaps you’ll need to use proxy objects for the rocks. Further away from the camera you can just use painted on textures.
Thanks for the response. I was looking at Megascans yesterday. Can you adjust the sizes of the rocks when in Sketchup plus will the rocks convert to a proxy if needed.
Good questions. Yes you can adjust the size…scale like any other component. Next, Keep in mind that you’ll need an importer for MS since they provide .OBJ format. I like Transmutr.